Ball Insanity
Warning!
It is good to take breaks when necessary. The game could get too intense, so please don't put too much effort into beating this game.
About
Ball Insanity is an action and survival game inspired by Fruit Ninja where you have to stay alive as long as you can by collecting as many blue balls as you can while avoiding the explosive red balls and refuelling your amount of lives with yellow balls. The higher the level, the more intense it gets, meaning there will be more blue balls to collect. Don't let them fly out of the screen, as you will lose lives as a consequence, and once you have no lives left, or if you touch a red ball, you die and therefore lose the game.
Tools Used
The tools used to make this game are:
- Godot - The game engine I used to make the game.
- LMMS - The music software used for making the game's music.
- SFXR - Used for making the game's sound effects.
- Paint.net - Used to make the game's textures, such as its background.
- Visual Studio Code - Partly used to code the game (even though Godot has a built-in text editor).
- Coolers - Used to generate the game's colour scheme.
- Procreate - A software used by Sam Anson to draw faces for the balls.
- Discord - Communication software.
- Gmail - Used to send betas to the playtesters.
- Audacity - Used to edit the sounds for this game.
- PreimierePro - Used by Sam Anson to make the trailer for the game.
- YouTube - Provided helpful tutorials.
- A game sponsored by the SwanCreations Team
Status | Released |
Platforms | HTML5, Windows, macOS, Linux, Android |
Publisher | |
Release date | Jul 21, 2020 |
Author | Michael Swan |
Genre | Action, Survival |
Made with | Paint.net, LMMS, Audacity, Godot |
Tags | 2D, Godot, lmms, paintnet, sfxr, visual-studio-code |
Average session | Days or more |
Languages | English |
Inputs | Mouse, Touchscreen, Smartphone |
Download
Development log
- Linux Bug FixJul 21, 2020
- Game released!Jul 21, 2020
Comments
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